Virtual reality bytes – military uses of VR

Further Reading

Australasian Science

November 2001, pages 30-32
AI in medicine (by Laurie Wilson)
Explains how computer visualisation is being used as a tool to help plan complex surgical procedures.

July 2001, pages 26-28
Aircraft simulation puts humans in the loop (by Timothy Fagan)
Describes how simulations are playing an increasing role in the international defence community.

April 2001, pages 31-32
3-D sound (by Virginia Best and André van Schaik)
Describes the potential for 3-D headphones in cockpit displays, as a navigational aid for the blind and in virtual reality.

Fast Thinking

Autumn 2009, pages 34-37
Make it real (by Fran Molloy)
Looks at the range of applications of simulators.

New Scientist

5 September 2007, pages 30-31
Virtual reality will enhance real-world experiences (by Annalee Newitz)
Explores the future of virtual reality.

1 September 2007, pages 28-29
Virtual entrepreneurs and ‘griefers’ spoil the fantasy of online worlds (by Jim Giles)
Looks into possible legislation of the virtual worlds.

16 August 2007, page 22
Your virtual avatar has all your best moves (by Matthew Busse)
Explores new system making virtual experiences more natural and intuitive.

30 June 2007, page 28
See a city change in four dimensions (by Paul Marks)
Looks at software which provides animated 3D models of historical cities.

2 December 2006, page 28
Would-be rookies to face video gauntlet (by Duncan Graham-Rowe)
The US army is developing virtual reality aptitude tests for recruits.

15 November 2006
Virtual reality system combats phantom-limb pain (by Will Knight)
Looks at a virtual reality system for amputees that creates the illusion of control over their missing limb.

29 July 2006, pages 26-27
Get ready to take on the bot for all games (by Celeste Biever)
Describes the development of programs that specialise in ‘general game playing’ that do not have to be preprogrammed.

20 May 2006, pages 38-42
Just a game (by Tim Guest)
Describes how virtual games can begin to have real value.

2 May 2006
Kung-fu computer game delivers real kickbacks (by Will Knight)
Describes a computer game that requires players to perform real flying kicks and punches.

22 April 2006, pages 38-41
No limits (by Justin Mullins)
Describes new developments in computer games to increase user movements and interactivity.

8 April 2006, pages 28-29
Helping doctors see the world as their patients see it (by Peter Aldhous)
Looks at the use of virtual reality to allow doctors to share the experiences of their patients.

29 June 2002, page 18
VR banishes the demons (by Rachel Nowak)
Looks at the use of virtual reality to treat patients with schizophrenia.

20 April 2002, page 22
Turbulent trousers (by Ian Sample)
Describes how earthbound pilots could use a virtual reality body suit to help fly their remote-controlled aircraft.

Scientific American

February 2006, pages 78-79
My virtual war (by Mark Alpert)
Looks at the use of virtual reality for training of armed forces personnel.

April 2002, pages 34-41
Augmented reality: A new way of seeing (by Steven K. Feiner)
Describes computer displays that add virtual information to a user's sensory perceptions.

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Page updated August 2009.