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Published by
 Australian Academy of Science
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Activities | Ethnomathematics a rich cultural diversity
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- Department of Education, Training and Employment, South Australia
- Peace Corps (USA)
- The Math Forum (Drexel University, USA)
- Michiel Berger (Netherlands)
- Maya mathematics an explanation of the Mayan system of mathematical symbols with an interactive number converter (requires Java).
- The Maya calendar introduces students to the Mayan calendar and provides an interactive calendar converter (requires Java).
- Mark Millmore's Ancient Egypt (UK)
- Egyptian math: Numbers describes the basic symbols in the Egyptian decimal system and provides problems for students to solve.
- Science and Mathematics Initiative for Learning Enhancement (Illinois Institute of Technology, USA)
- The abacus: The art of calculating with beads (Ryerson University, Canada)
- The Math Forum (Drexel University, USA)
- Symmetry and pattern: The art of oriental carpets introduces the idea of studying symmetry by analysing patterns in carpets. Click on 'Educational resources' for suggestions about student activities (eg, pattern-making, observing symmetry and making tessellations).
- MEGA Mathematics (Los Alamos National Laboratory, USA)
- Activities with knots provides a series of activities for students to explore the mathematical connections associated with knots.
- Simon Fraser University (Canada)
- Quipu: A modern mystery describes the quipu (knot) used by Incas for accounting and census taking. Click on 'To learn how to make your own quipu' for instructions.
- Pacific Northwest National Laboratory (USA)
- River crossing students solve a problem of how best to cross a river by breaking the problem down into a series of mathematical steps.
Some games to develop reasoning skills:
- Lawrence Hall of Science (University of California at Berkeley, USA)
- Shongo networks students draw a simple pattern without lifting their pencil.
- Tower of Hanoi students transfer different size disks from one of three poles to another. Note: Students can play online or build their own game.
- British Go Association (UK)
- Introduction to the game of Go gives the background and history of Go, an ancient board game for two players in which stones are moved on a grid with the aim of claiming territory. Click on 'How to play Go' for the rules and an example of a game.
- John Miller Crawford (Auckland University of Technology, New Zealand)
- Scientific Computing and Visualization Group (Boston University, USA)
- Peg game online jumping game where students use their mathematical reasoning skills to outwit the computer. (Instructions appear after your first move.)
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