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Activities | Ethnomathematics – a rich cultural diversity

  • Department of Education, Training and Employment, South Australia

  • Peace Corps (USA)

  • The Math Forum (Drexel University, USA)
    • Mayan arithmetic – shows students how to add and subtract using Mayan symbols.

  • Michiel Berger (Netherlands)
    • Maya mathematics – an explanation of the Mayan system of mathematical symbols with an interactive number converter (requires Java).
    • The Maya calendar – introduces students to the Mayan calendar and provides an interactive calendar converter (requires Java).

  • Mark Millmore's Ancient Egypt (UK)
    • Egyptian math: Numbers – describes the basic symbols in the Egyptian decimal system and provides problems for students to solve.

  • Science and Mathematics Initiative for Learning Enhancement (Illinois Institute of Technology, USA)

  • The abacus: The art of calculating with beads (Ryerson University, Canada)

  • The Math Forum (Drexel University, USA)
    • Symmetry and pattern: The art of oriental carpets – introduces the idea of studying symmetry by analysing patterns in carpets. Click on 'Educational resources' for suggestions about student activities (eg, pattern-making, observing symmetry and making tessellations).

  • MEGA Mathematics (Los Alamos National Laboratory, USA)
    • Activities with knots – provides a series of activities for students to explore the mathematical connections associated with knots.

  • Simon Fraser University (Canada)
    • Quipu: A modern mystery – describes the quipu (knot) used by Incas for accounting and census taking. Click on 'To learn how to make your own quipu' for instructions.

  • Pacific Northwest National Laboratory (USA)
    • River crossing – students solve a problem of how best to cross a river by breaking the problem down into a series of mathematical steps.

Some games to develop reasoning skills:

  • Lawrence Hall of Science (University of California at Berkeley, USA)
    • Shongo networks – students draw a simple pattern without lifting their pencil.
    • Tower of Hanoi – students transfer different size disks from one of three poles to another. Note: Students can play online or build their own game.

  • British Go Association (UK)
    • Introduction to the game of Go – gives the background and history of Go, an ancient board game for two players in which stones are moved on a grid with the aim of claiming territory. Click on 'How to play Go' for the rules and an example of a game.

  • John Miller Crawford (Auckland University of Technology, New Zealand)

  • Scientific Computing and Visualization Group (Boston University, USA)
    • Peg game – online jumping game where students use their mathematical reasoning skills to outwit the computer. (Instructions appear after your first move.)
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Posted September 2002.

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